Project Details
Purpose
The goal of this video was to create an engaging, gamified sales training experience that helps learners build real-world selling skills through interactive, scenario-based decision-making. Designed for corporate sales teams, Sales Quest aims to increase learner motivation, improve retention, and accelerate performance on the job by simulating common sales challenges in a safe, practice-driven environment. Key learning objectives included building rapport, handling objections, and closing deals using client-centered strategies.
Gamification elements such as points, badges, and progression levels—were integrated to increase engagement and provide immediate, motivating feedback. The experience is ideal for both onboarding new sales professionals and reinforcing best practices with experienced reps.
Process
This project followed the ADDIE model and began with a targeted needs analysis of sales team challenges and performance goals. I identified realistic sales scenarios and critical decision points based on common workplace interactions.
Once learning objectives were finalized, I developed a storyboard outlining each scenario, interactive prompt, and feedback response. I wrote dialogue and narration to reflect conversational, learner-friendly language while maintaining instructional clarity.
The visuals were designed using a combination of Vyond for animation and Canva for design assets. The audio was scripted and recorded using the text to speech feature to match the pacing and tone of a high-energy, game-style experience. All content was tested for clarity, accessibility, and learner engagement.
This video demonstrates my ability to design and produce concise, high-impact learning content while working within real-world technical constraints. It highlights my proficiency with Vyond, including animation timing, visual pacing, and aligning motion with narration to create an engaging, instructionally sound experience.